![]() Some spirits allow basic interaction and communication, while more powerful ones can engage in proper conversations and impart knowledge. We want the game to be a day to day survival experience (like tropical island) where players have a complex relationship with the primordial forest that surrounds them, as they fight to earn their own unique place in it, be that of a hunter, a farmer, a spirit seeker or something else.įor those interested, here's some more in-depth information about the new Magic system which I think can help convey some of these new flavours the game has. Instead, we're crafting a grounded, small-scale, living world that immerses you in a survival situation, closer to the life of an iron age pagan in a northern forest than that of an epic fantasy novel hero. ![]() It's important to note that Fantasy Life is not going to be a High Fantasy adventure with elves, dwarves, and wizards casting fireballs. We're adding many new systems to make our engine more robust and pave the way for new and more complex features in this and future games. Our main goal with this game is to create a deeper, richer, and more fulfilling experience than Tropical Island. Whether the survival scenario takes place on a tropical island, a primordial nordic forest, the ruins of a post-apocalyptic city, or a spaceship on its way to Mars, Card Survival is still going to be Card Survival. ![]() Hopefully you will be happy with the results!Īddressing some questions and concerns we've seen, I want to clarify and reiterate that Fantasy Life, like its predecessor, is primarily a simulator game. I'm putting considerably more effort in trying to make cards more visually appealing and as a result they're taking a bit more time. Some of the things we've been working on recently are the Magic system (which I'll describe in more detail in this announcement), a new and improved cooking system that we believe will greatly enhance the experience and many improvements to the general interface/interactivity of the game like for example a new type of mini-inventory (for items like fishing rods or kitchenware), and a new feature that allows players to expand and collapse stacks of cards (especially useful for farming).Ĭontent implementation is progressing well, and the forest setting for the game is gradually coming to life.Īrt development is taking bit longer than anticipated, but it's progressing nonetheless. We've been hard at work on Card Survival: Fantasy Life! Maybe you will have a hand to play in saving humankind.It's been a while since our last announcement, so we just wanted to drop a message and say hi! Raft throws you and your friends into an epic adventure out on the big open sea, with the objective to stay alive, gather resources and build yourself a floating home worthy of survival. However, thirst and hunger is not the only danger in the ocean… watch out for the man-eating shark determined to end your voyage! Players will have to catch whatever debris floats by using their trusty hook, and when possible, scavenge the reefs beneath the waves. Trapped on a small raft with nothing but a hook made of old plastic, players awake on a vast, blue ocean totally alone and with no land in sight! With a dry throat and an empty stomach, survival will not be easy, but there are small glimmers of hope: abandoned settlements and notes left behind hint that there may still be someone else out there. Raft is a Survival Game developed by Redbeet Interactive and published by Axolot Games.īy yourself or with friends, your mission is to survive an epic oceanic adventure across a perilous sea! Gather debris to survive, expand your raft and be wary of the dangers of the ocean!
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